Stack Innovations / Services / Graphics & Design / 3D Design
3D Design · Graphics & Design

Forms that catch light.
Surfaces that convince.

A 3D design studio that takes a brief from grey-box to glossy hero — product renders, packaging visualization, 3D web moments, and configurators modeled, textured, and lit so a thing exists before it's manufactured.

/01Drag to orbit · swap material & lighting
Material lab · orbit & relight
tris
Drag to orbit ⟳
Material
Lighting
Renders delivered980
Avg. rounds to final3
Materials in the kit120+
Outputs per delivery9
02 — Outcomes

Pixels that sold atoms.

A ledger of named engagements where the render did real work — conversion, fewer returns, faster sign-off, sell-through before a factory ran. 6 of 24 shown · ledger updates as projects close.

Orbit Audio
Product · Render set
A full hero-render suite for an over-ear headphone launch — 6 colorways, all CGI, no photo shoot
+38%PDP conversion
Terra Outdoor
Packaging · 3D viz
Photoreal packshots for 22 SKUs, lit once and re-posed — retailer-ready before the cartons printed
−6 wksTo shelf-ready
Nimbus SaaS
Web · 3D hero
A real-time WebGL hero mesh that orbits on scroll — under 180kb, 60fps on a mid laptop
+27%Scroll-to-CTA
Forge Tools
Configurator · 3D
A live product configurator — 9 finishes, 4 grips, instant material swaps modeled from one base mesh
2.4×Time on product
Lumio Lighting
Product · Render
48 fixture renders with accurate IES light cones — spec sheets and the e-commerce grid from one scene
−31%Returns rate
Vela Auto
Campaign · Hero render
A full-vehicle campaign frame at 8K — studio HDRI, custom paint shader, retouch-ready in a day
#1Launch-day asset
03 — From topology to render

One mesh.
Four passes.

Scroll. Watch a single object walk the road every render travels — raw wireframe, flat shading, textured surface, lit final. The geometry never changes. The craft stacks on top of it.

01/04
Pass 01 · Wireframe
Wireframe — pure topology, every edge accounted for, nothing shaded.
01
04 — Process · One object, five weeks

Read the brief.

References, materials, the one shot that has to sell. We pull a board, agree the camera and the mood, and write the spec before a single vertex gets placed.

/ Week 01 · Brief
"Hero, not catalog."— art director, kickoff
"Brushed metal, no chrome."— product
"Reads at thumbnail."— founder
3 references1 camera1 mood

Block the forms.

Grey-box first — primitives, real proportions, no detail. We're hunting silhouette and scale before topology gets expensive. One block-out wins; the rest prove why.

/ Week 01 · Block-out

Build clean topology.

The winning block becomes real geometry — quads that flow, edge loops that hold the silhouette, support loops where it bends. Get this wrong and no texture or light will save it.

/ Week 02 · Topology
ToolBlender · ZBrush for high-poly detail
FlowAll quads · loops follow the form
BudgetReal-time ≤ 80k tris · render uncapped
BakeHigh → low · normal + AO + curvature
RuleKeep it quads or it shades wrong

Author the materials.

UVs unwrapped with intent, then PBR texturing — base color, roughness, metalness, normal. Every surface earns a real-world reference: this is anodized, that is cast, this one is glass.

/ Week 03 · Texture
BodyAnodized teal · rough 0.4
TrimBrushed copper · metal 1.0
LensGlass · transmissive · IOR 1.5
BaseInk · paper
RuleRoughness sells it, not color

Light the shot.

Now it comes alive: a key, a fill, a rim — or a single HDRI that does the work. Shadows with intent, reflections that read the material, the highlight that makes metal look like metal.

/ Week 04 · Light
Key light
Fill light
Rim light
HDRI dome
Soft shadows
Reflections
Ambient occlusion
Depth of field
Bloom hold
Color grade

Deliver every output.

Render masters, transparent PNGs, a turntable, the source scene, a glTF for the web, and a usage note. Modeled once, ready everywhere it has to live — print, PDP, deck, or a live 3D hero.

/ Week 05 · Deliver
Stills8K masters · alpha PNG · @1–3×
MotionTurntable · MP4 + ProRes
WebglTF / GLB · Draco-compressed
Source.blend + baked textures
UsageDo / don't · camera · crops
05 — Live · same mesh, two finishes

Same mesh.
Two finishes.

One object, rendered two ways. Drag the slider to morph between a soft clay studio treatment and a hard polished metal one — roughness, metalness, color and light all lerp live. Finish is a decision, not an accident.

BLENDER · CLAY STUDIO 2048 × 1536
Matte · soft · diffuse Clay · even light
Finish A · Clay studio
Matte · soft · diffuse
Finish B · Polished metal
Glossy · reflective · hard
Clay Metal
MaterialMatte clay · diffuse
Roughness0.92 · soft falloff
Metalness0.0 · dielectric
LightingEven studio · 3-point
EnvSoft box · low contrast
FinishClay · even light
06 — System · a kit that travels

A kit that travels.

A 3D set is a system too — a material library, a locked palette, topology rules, and the lighting that makes it cohere. The jar below is real: drag any chip to read its definition.

Material library · the working set
Matte clayDiffuse · rough 0.9 · metal 0
Brushed metalAnisotropic · rough 0.3 · metal 1
GlassTransmissive · IOR 1.5 · rough 0.05
SubsurfaceSSS · soft edge · scatter warm
CarbonWeave normal · rough 0.4 · clearcoat
CeramicGlazed · rough 0.15 · sharp spec
Palette · deep teal studio
Teal#0F766E · dominant · 60%
Pine#0B5A54 · shadow · base
Copper#C8743C · accent · 10%
Ink#08100F · void · contact
Paper#E9F5F3 · highlight · spec
Lime#D4FF3A · spark · used 5% max
Topology & light · house rules
Do Keep it quads.
Loops that follow the form shade clean.
Don't N-gons on a curve.
They pinch and catch light wrong.
Do One light leads.
A key, then fill and rim support it.
Don't Crank every roughness.
Reflection sells the material, not gloss.
Material jar · drag any chip
Drag a chip to read its definition.
07 — Tools · honest kit

The kit, shown.

No mystique. The apps we actually open every week to model, sculpt, texture, and render. If a tool isn't listed, we don't pretend to be fluent in it.

Model
Blender
Sculpt
ZBrush
Texture
Substance
Motion
Cinema 4D
Procedural
Houdini
Cloth
Marvelous
Bake
Marmoset
Render
KeyShot
Rig
Maya
Web 3D
Spline
Handoff
Figma
Brief
Notion
Start the render

A 3D studio that finishes.
Yours.

A single hero render, a packaging suite, or a live 3D configurator with a material library to keep it consistent. Tell us the surface the shot has to sell — we'll send a plan and a grey-box, not a pitch deck.

Start a project
Accent
Hero shader
Motion