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000Compiling Dart

Flutter

One Dart codebase, pixel-identical across iOS, Android, web and desktop.

Start a build
The argument

A Flutter app is just widgets, composed all the way down.

Each widget · a contract. Each rebuild · scoped, not global. Each pixel · identical on every device.
02 — Ecosystem

Flutter,
and the right neighbours.

Framework/01
Flutter / Dart 3

Sound null safety, hot reload, one rendering engine across every target. Our default for cross-platform product surfaces.

Dart 3ImpellerNull safetyHot reload
State/02
Riverpod

Compile-safe providers, no BuildContext lookups.

ProvidersCodegen
Routing/03
go_router

Declarative routes, deep links, nested navigators.

Deep linksGuards
Networking/04
Dio + Retrofit

Interceptors, retries, typed clients from a spec.

InterceptorsCodegenRetry
Persistence/05
Isar / Hive

Local-first storage, offline sync, no native glue.

OfflineSync
Backend services/06
Firebase

Push, analytics, crash reporting — wired on day one.

PushCrashlytics
Design system/07
Material 3 + Cupertino

Adaptive widgets, platform-correct by default.

AdaptiveTheming
Motion/08
flutter_animate + Rive

Declarative motion, vector animation, interactive rigs.

RiveTimelines
Testing/09
Golden + integration_test

Pixel-diff widgets, full-flow device tests.

Goldene2e
CI/CD/10
Codemagic / Fastlane

Build, sign, and ship to TestFlight and Play Console from one pipeline. Preview builds on every PR, store metadata as code.

SigningPreview buildsStore release
Targets/11
Flutter Web + Desktop

Same codebase, browser and desktop windows too.

WebmacOS/Win/Linux
03 — What we build

Three shapes,
one toolkit.

01 — Consumer
Consumer
apps.

App Store and Play Store products. Growth loops, subscriptions, onboarding — wired to ship from day one.

  • Onboarding · paywall, trialsRevenueCat
  • Growth loops · referrals, pushFCM
  • Subscriptions · plans, receiptsStoreKit
  • Store listing · ASO, screenshotsRelease
app.store/flutter
02 — Internal / B2B
Internal
& B2B apps.

Operator UX across every device, including desktop. One codebase, one release cadence, no platform drift.

  • Multi-platform · phone, tablet, desktopFlutter
  • Offline-first syncIsar
  • Role-based accessRBAC
  • SSO · enterprise identityOIDC
id status owner updated
03 — Design-heavy
Design-heavy
products.

Custom animation, brand-forward UI, motion that reads as native. Pixel-perfect rendering where it actually matters.

  • Custom widgets · brand systemDesign
  • Rive / Lottie motion60fps
  • Gesture-driven interactionNative feel
  • Golden-tested UIPixel diff
w1 w6 w12
/ Phase 01 · Discover

Listen first.

Stakeholder interviews, platform-target audit, risk map. We scope iOS, Android, web, and desktop before a widget gets built.

Discovery docPlatform auditRisk map
SCOPE USERS DATA TEAM RISK OUTCOME
lib/ lib/features/home lib/features/dashboard lib/core/design_system lib/core/network lib/app/router.dart lib/app/app.dart
--space-1: 4px --radius-md: 8px --space-2: 8px --shadow-1: 0 1 2 ... --space-3: 16px --motion-fast: 180ms
// primary_button.dart class PrimaryButton extends StatelessWidget { @override Widget build(BuildContext context) { return FilledButton( onPressed: onTap, child: Text(label), ); } } → shipped to lib/core/design_system → documented in widgetbook → tested · golden + a11y
w1 w6 w12 +42% activation
01
01
05
05 — Architecture

A request,
end to end.

// live · GET /api/orders?status=open · Flutter client
Request Static
Client Flutter · Riverpod 60/120fps UI Local cache Isar · offline sync ~4ms read API layer Dio · GraphQL Auth · retries Backend Postgres · Node/Go Read replicas Observability Firebase Crashlytics Crashes · Traces · Perf
Client → Cache~4ms
Cache → API~18ms
API → Backend~10ms
Round-trip · p9598ms
06 — Numbers

Standards,
not anecdotes.

What every Flutter build leaves with — the floor, not the ceiling.

Code shared 0 % · across last 12 builds
#StandardFloorMethod
01 Code shared across platformsiOS · Android · web · desktop 0% CI
02 App sizerelease · gzip 0MB store
03 Cold startp50 0ms RUM
04 Test coveragegolden + integration 0% CI
05 Critical a11y issuesSemantics audited 0 a11y scan
06 Median design → internal builddesign-to-TestFlight 0d linear
08 — Engagement

Three ways
to start.

01 / Sprint2 weeks
Diagnostic
sprint.
flatfixed scope
  • Tech audit · current mobile stack
  • Architecture proposal
  • Risk & cost map
  • Live walkthrough · written report
Book a sprint
02 / MVP— Most chosen
MVP ship.
retainer4–8 weeks
  • One product surface, end to end
  • Auth · Billing · Telemetry wired
  • Design system seed · 24 components
  • CI/CD · monitoring · runbook
  • Two rounds of post-launch iteration
Start an MVP
03 / Build12+ weeks
Ground-up
platform.
retainerquarterly
  • Multi-surface platform
  • Internal admin + customer app
  • Embedded design partner
  • Hand-off plan, onboarded team
Plan a build
09 — Questions

Things people
actually ask.

Flutter is our default when a product needs one team shipping to iOS, Android, and often web or desktop, with UI that matches pixel-for-pixel across all of them. We reach for native (Swift/Kotlin) when a feature leans hard on platform-specific APIs — deep AR, background processing edge cases — and React Native when a team already has a large React web codebase to share logic with. Most product briefs land on Flutter.
Yes — Flutter renders its own widget tree via Impeller rather than wrapping native components, so it doesn't inherit platform UI quirks, but that also means motion, haptics, and platform conventions have to be deliberately matched. We build with Material 3 and Cupertino adaptive widgets so iOS gets iOS conventions and Android gets Android ones, from the same codebase.
Usually, yes. Flutter Web and Flutter Desktop (macOS, Windows, Linux) compile from the same widget tree as mobile. We scope this early — layout needs to adapt to pointer input and wider viewports — but for internal tools and B2B products, one codebase across four platforms is a common and realistic target.
Isar or Hive for local-first storage, with a sync layer that reconciles against the backend on reconnect. Conflict resolution rules are scoped per entity during architecture — last-write-wins is rarely the right default for anything a user edits directly.
Design tokens land as Dart theme data, not a Figma file. Components ship as a widget library with golden tests locking in pixel output, so a designer's spacing and type scale can't silently drift after handoff. Designers and engineers review the same running app, not a static comp.
You do. Repo, CI pipeline, App Store Connect and Play Console access — all transferred or provisioned under your accounts from day one. All work is delivered under a work-for-hire clause; we keep no embedded SDKs or licensing strings attached.
10 — Start

Let's build
something worth shipping.

Two-week diagnostic, four-week MVP, twelve-week ground-up. Bring the brief — we'll send a plan, not a pitch deck.

Start a project
Tweaks
Accent
Motion
Lenis
Sound