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A motion design studio that takes an idea from storyboard to rendered timeline — UI motion systems, brand animation, explainers, and the Lottie and Rive microinteractions that make a product feel alive, not loaded.
A ledger of named engagements where the timing did real work — activation, retention, comprehension, fewer support tickets. 6 of 24 shown · ledger updates as projects close.
Scroll. Watch a single shape walk the road every animation travels — rough storyboard, plotted keyframes, the eased curve applied, finished render on a timeline strip. The motion never changes. The craft stacks on top of it.
References, mood, the one feeling the motion has to land. We pull a board, agree the read, and write the beat sheet before a single keyframe gets set.
A dozen tiny frames, no detail. We're hunting the rhythm — where motion enters, where it rests, where it accents. One sequence wins; the rest prove why.
The winning sequence becomes real keyframes — position, scale and rotation plotted on a curve. This is the skeleton the easing will dress. Get the spacing wrong here and no curve saves it.
Curves first — every move its own bezier, no fuss. Then the timing scale is locked: a snappy default, a cinematic slow, an accent overshoot that earns its keep. Feel lives here.
Now it comes alive: real timing, secondary action, overlap and follow-through so it reads animated, not tweened. The last 10% that takes 40% of the time.
Source comps, exported MP4 and ProRes masters, Lottie JSON, Rive runtime files, and an integration note. Animated once, ready everywhere it has to live.
One animation, timed two ways. Drag the slider to morph between a snappy UI feel and a cinematic one — easing, duration, stagger and overshoot all interpolate live. Timing is a decision, not an accident.
A motion set is a system too — easing curves, a locked palette, timing rules, and the tokens that make it cohere. The jar below is real: drag any chip to read its definition.
No mystique. The apps we actually open every week to animate, render, and ship. If a tool isn't listed, we don't pretend to be fluent in it.
A single microinteraction, a campaign cut, or a whole motion system with tokens to keep it consistent. Tell us the feeling the motion has to land — we'll send a plan and a storyboard, not a pitch deck.
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